Examples of using "L'adversaire" in a sentence and their english translations:
Our team defeated our opponent 5-4.
The enemy of true freedom is an excessive call for security.
The target of both armies is to imprison the opponent's king.
Sometimes, one of the players manages to force the opponent to make a move that causes him to lose. It is then said that he put the opponent in zugzwang.
A good strategy will provide opportunities for tactical maneuvers capable of weakening the opponent's defenses.
With their knights attacking and creating threats in the opponent's field, the army in white uniform won the victory.
A draw is the most frequent result of closed matches, in which each player seeks, above all, to restrict the opponent's actions.
In chess, each army performs maneuvers to gain advantageous positions on the battlefield or to inflict material losses on the opponent.
Gambit is an opening maneuver in which a pawn is usually offered to gain positional advantage, to break the opponent's central structure or to accelerate the development of pieces.
With a shrewd maneuver, the army in black uniform captured the opponent's queen, and they surrendered, because without their most valuable figure it would be useless to continue fighting. The battle was lost.
The “en passant” seizure can only be performed in the movement immediately after that in which a pawn attempts to pass a square controlled by the opponent. If it doesn't happen then, it can't be done later.
Combination is a tactical maneuver, usually in a sequence of two or more moves, that a player performs sacrificing material, often in a spectacular way, in order to checkmate the opponent's king or put him in an irreparably disadvantageous situation.
If the player deliberately touches any of his pieces, he must move it, provided he can make a valid move with it. If he deliberately touches an opponent's piece, it must be captured, if capture is legally possible. This rule applies to all formal chess competitions. Players who intend to fail to observe this rule, in friendly matches, must agree on this in advance.
White: rook on a1, pawn on b6, king on c8. Black: pawns on a7 and b7, king on a8, bishop on b8. White puts the opponent in zugzwang by playing the rook to a6, after which Black has only two options: take the rook on a6 or move his bishop to any other square on the diagonal b8-h2. In the first case, White advances his pawn from b6 to b7 and checkmates. In the second situation, the white rook takes the black pawn on a7, with the same result.