Examples of using "Matto" in a sentence and their english translations:
- Checkmate!
- Checkmate.
- You're nuts!
- You must be mad!
- Checkmate!
- Checkmate.
Crazy!
- Tom's mad.
- Tom is mad.
He has gone mad.
- You are crazy.
- You are mad.
- You're crazy.
You're going crazy.
He is mad about music.
He's crazy about bread.
You will drive me mad.
Are you crazy, or what?
He's nuts.
- Why is everyone freaking out?
- Why is everybody freaking out?
He is really crazy about surfing.
Tom is crazy about fishing.
Tom's crazy about sweets.
Tom is a whackjob.
Tom looks crazy.
He's crazy about bread.
She looked at me like I was crazy.
- Don't freak out.
- Do not freak out.
Tom isn't nuts.
Tom was really mad.
Now at this point, you're probably thinking that I'm nuts.
Tom sounded mad.
Tom looks mad.
You sound crazy.
Tom looks demented.
He must be crazy to go out in this stormy weather.
- He is mad about football.
- He's crazy about soccer.
He is crazy about baseball.
Tom is nuts.
Tom is crazy about jazz.
White pawn to f3, black pawn to e6, white pawn to g4, black queen to h4 - checkmate! This is jokingly referred to in chess circles as "fool's mate".
Tom has gone crazy.
- Are you mad?
- Are you crazy?
I'm crazy about football.
Only the king cannot be captured. The imprisonment of a king, that is, checkmate, means the end of the game.
- I'm crazy about football.
- I'm crazy about soccer.
A madman is not accountable for his actions.
You learn a lot by trying to solve chess problems - for example, how in a given position white will checkmate in three moves.
Etymologically, checkmate means "the king is dead". However, the king has not "died" in the game of chess for a long time. In fact, the king is the only piece that cannot even be captured, although checkmate finishes the game and, strictly speaking, can be considered as a "death" for the king.
The talented young chess player is very bold. He deliberately lays himself open to attack, makes himself vulnerable and then checkmates his opponent when least expected.
Combination is a tactical maneuver, usually in a sequence of two or more moves, that a player performs sacrificing material, often in a spectacular way, in order to checkmate the opponent's king or put him in an irreparably disadvantageous situation.
"How did you like that, dear friend," said Tom with a smile, "this checkmate that I gave you with my queen?" - Mary was shocked at first. Would she have missed something? But she soon smiled too and replied, "Well, what would you think if I captured your queen with my knight?" And having moved the knight, she removed the queen from the board.
White: rook on a1, pawn on b6, king on c8. Black: pawns on a7 and b7, king on a8, bishop on b8. White puts the opponent in zugzwang by playing the rook to a6, after which Black has only two options: take the rook on a6 or move his bishop to any other square on the diagonal b8-h2. In the first case, White advances his pawn from b6 to b7 and checkmates. In the second situation, the white rook takes the black pawn on a7, with the same result.